A FANTASY DICE RPG · MULTIPLAYER · ERCHIS

ROLL THE
BONES OF
ERCHIS

Eight races. Seven continents. One six-sided die that will decide whether you become legend — or footnote.

d6 · 20+ narratives|Shared world · Global ladder|No energy caps · Play at your pace
.SECTION_02 // MECHANICS

The dice do not care who you are.
But your gear, race, and cunning tilt the throw.

Weighted D6 Fate
Every action is a dice throw. 6 outcomes. 20+ narratives each. Your strength shifts the odds — but never guarantees them.
01
Turn-Based Combat
Auto-selected skills, item triggers, manual override when it matters. Dice narrative meets tactical depth.
02
Seven Continents
Aetheria, Vulkaros, Nyxmoor, Frosthelm, Zephyria, Sablewaste, Verdania. Each biome, its own monsters and materials.
03
Erchis Lore
8 playable races with unique perks — Sacred Oaths, Sun-and-Moon magic, Zone-triggers, aquatic sovereignty.
04
Crafting & Rarity
Six-tier rarity from Common to Mythic. Craft with materials from every corner of the world.
05
Skillbooks & Teachers
Learn from wandering masters or hunt rare skillbooks dropped by monsters.
06
.SECTION_03 // BLOODLINES

Eight Playable Races

From the sworn Humans of the great Empire to the shrinking Sylvans of Daw'ul Talalu, every bloodline shapes your destiny.

Human
Sacred Oath
race_00
Elf
Sun & Moon
race_01
Dwarf
Mountain Resilience
race_02
Half-Elf
Dual Heritage
race_03
Orc
Blood of the Liberated
race_04
Wildblood
The Zone
race_05
Hyliondrian
Children of the Sea
race_06
Sylvan
Shrink
race_07
.END_TRANSMISSION

The die is cast.

Six faces. One outcome. Everything else — the story between the rolls — is yours to write.

Enter Erchis →
© ERCHIS SAGA · A FANTASY DICE RPG · V.MVP